If you ever wanted to render an object in LightWave 3D using a cel shaded (aka “toon shaded”) look, you probably considered using Super Cel Shader. LightWave 3D has included Super Cel Shader as part of the standard installation since version 5.5 (in the mid-1990’s).
Super Cel Shader is great because it is so easy to use. You can specify up to four brightness zones on your object based on the amount of diffuse light at each point, and specify a static color brightness to use for that zone. When the object is rendered, each zone will show up as a single color band on the object, creating a traditional cartoon-shaded effect.
Continue reading “LightWave 3D Super Cel Shader Replacement”


