Blender Anime Shading Overview

Check out this short two-minute overview video from the Royal Skies YouTube channel, which describes his pipeline for creating dynamic anime-style shaded characters in Blender.

His end goal is video games (real-time rendering), which means that the models need to work from nearly any angle with simple lighting requirements. In theory, the same pipeline could be used to simplify low-budget animations.

His channel also has dedicated videos for all of the steps listed in this video, if you want more details about any part of the process. Most of his videos are only a few minutes long, but he packs a ton of useful information into that short time!